Previously: Covering Sieves.

We’ve seen an intuitive description of presheaves as virtual objects. We can use the same trick to visualize natural transformations.

A natural transformation can be drawn as a virtual arrow \alpha between two virtual objects corresponding to two presheaves S and P. Indeed, for every s_a \in S a, seen as an arrow a \to S, we get an arrow a \to P simply by composition \alpha \circ s_a. Notice that we are thus defining the composition with \alpha, because we are outside of the original category. A component \alpha_a of a natural transformation is a mapping between two arrows.

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This composition must be associative and, indeed, associativity is guaranteed by the naturality condition. For any arrow f \colon a \to b, consider a zigzag path from a to P given by \alpha \circ s_b \circ f. The two ways of associating this composition give us \alpha_a \circ S f = P f \circ \alpha_b.

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Let’s now recap our previous definitions: A cover of u is a bunch of arrows converging on u satisfying certain conditions. These conditions are defined in terms of a coverage. For every object u we define a whole family of covers, and then combine them into one big collection that we call the coverage.

A sheaf is a presheaf that is compatible with a coverage. It means that for every cover \{u_i\} , if we pick a compatible family of x_i \in P u_i that agrees on all overlaps, then this uniquely determines the element (virtual arrow) x \in P u.

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A covering sieve of u is a presheaf that extends a cover \{u_i\} . It assigns a singleton set to each u_i and all its open subsets (that is objects that have arrows pointing to u_i); and an empty set otherwise. In particular, the sieve includes all the overlaps, like u_i \cap u_j, even if they are not present in the original cover.

The key observation here is that a sieve can serve as a blueprint for, or a skeleton of, a compatible family \{ x_i \}. Indeed, S_u maps all objects either to singletons or to empty sets. In terms of virtual arrows, there is at most one arrow going to S_u from any object. This is why a natural transformation from S_u to any presheaf P produces a family of arrows x_i \in P u_i. It picks a single arrow from each of the hom-sets u_i \to P.

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The sieve includes all intersections, and all diagrams involving those intersections necessarily commute. They commute because the category we’re working with is thin, and so is the category extended by adding the virtual object S_u. Thus a family generated by a natural transformation \alpha \in Nat (S_u, P) is automatically a compatible family. Therefore, if P is a sheaf, it determines a unique element x \in P u.

This lets us define a sheaf in terms of sieves, rather than coverages.

A presheaf P is a sheaf if and only if, for every covering sieve S_u of every u, there is a one-to-one correspondence between the set of natural transformations Nat (S_u, P) and the set P u.

In terms of virtual arrows, this means that there is a one-to-one correspondence between arrows \alpha \colon S_u \to P and x \colon u \to P.

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Next: Subobject Classifier